3ds Max
I've been using 3ds Max since 1998. I started using it fulltime in 2008. Here you will find tools, scripts and 3d art.
In 2010 I released the initial version of the Wall Worm Model Tools. Since that time, the Wall Worm toolset has expanded to the entire gamut of design for the Source Game Engine. It's being used by freelance game designers, modders and development teams.
I'm a 3D Generalist but my primary interests are level design and environment art. I worked as the technical artist for Black Mesa and ended up on the product management team for 3ds Max at Autodesk in 2020. I now oversee USD workflows in both 3ds Max and Maya.
Latest Articles
Overly Dark Render Problem in 3DS Max 2009
Fix to dark render problem in 3ds Max 2009 where render looks fine in preview render window but not the final output file.
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