3ds Max
I've been using 3ds Max since 1998. I started using it fulltime in 2008. Here you will find tools, scripts and 3d art.
In 2010 I released the initial version of the Wall Worm Model Tools. Since that time, the Wall Worm toolset has expanded to the entire gamut of design for the Source Game Engine. It's being used by freelance game designers, modders and development teams.
I'm a 3D Generalist but my primary interests are level design and environment art. I worked as the technical artist for Black Mesa and ended up on the product management team for 3ds Max at Autodesk in 2020. I now oversee USD workflows in both 3ds Max and Maya.
Latest Articles
Selecting a Percentage of a Collection Randomly in MAXScript
Example MAXscript for collecting random subsets of an array based on a percentage.
The Dreaded -1.#IND
A solution for DOT products of two normals that result in -1.#IND when passed to acos().
Copy and Paste Object Properties in 3ds Max
MAXScript for copying properties from one object to multiple other objects.
Dealing with Readblock Character Limit in MAXScript
MAXScript function to circumvent the limitations in MemStream.ReadBlock() that has a character limit of 5120 characters.
Wall Worm Auto Material
Wall Worm Auto Material is a 3ds Max script that automatically applies materials to newly created objects in 3ds Max.
Sprite Tools
Sprite Tools is a free MAXScript for working with Sprites in 3ds Max. It can create sprite cards from animated textures or convert sprite sheets into animated textures.
Material Merger
A free MAXScript utility to combine mutliple materials and maps into single output materials and maps.
Quick Parent Link MAXScript
Pick a hierarchy a little faster
MAXScript function to quickly pick parent/child chains (hierarchies) of objects in 3ds Max. Works a little more efficiently than the native Select and Link function in 3ds Max.
Wall Worm Model Tools
Easily send your models from 3ds Max to the Valve Source Game Engine
I've written a new MAXScript to help automate sending models from 3ds Max to the Valve Source Game Engine.
Max 2010 Particle Flow Presets
When you install 3D Studio Max 2010, it does not automatically install any Particle Flow Presets. They are available in the Samples DVD that ships with Max. Here is how to install them.