I've been using 3ds Max since 1998. I started using it fulltime in 2008. Here you will find tools, scripts and 3d art.
In 2010 I released the initial version of the Wall Worm Model Tools. Since that time, the Wall Worm toolset has expanded to the entire gamut of design for the Source Game Engine. It's being used by freelance game designers, modders and development teams.
I'm a 3D Generalist but my primary interests are level design and environment art. A short set of my specific skills include:
- Texturing (Slate and Viewport Canvas)
- Problem Solving
Feel free to contact me with any needs relating to 3D, design, animation and tool development.
Example MAXscript for collecting random subsets of an array based on a percentage.
MAXScript function to circumvent the limitations in MemStream.ReadBlock() that has a character limit of 5120 characters.