Shawn Olson Creative Arts
Art, Poetry, Photography, Writing and 3D
Greetings Earthling. Welcome to my creative portal. My name is Shawn Olson. I'm a creative jack-of-all trades who has years of experience in 3ds Max, game development, web development, journalism, photography, graphics and parenting. You may know me as a technical artist for Black Mesa or as the developer of Wall Worm if you came here as a game developer. I now also work on USD workflows and capabilities in 3ds Max and Maya at Autodesk. All opinions here are my own.
If you need help with any of these things, then I'm your guy:
- Problem Solving
- 3D Environments
- 3D Assets
- 3ds Max pipelines
- Game Design
- Documentation
- Journalistic Coverage
- Application Education
- Web Application Development
If you must know more about me, feel free to read A Short Biography. But more importantly, enjoy the various photos, poems, editorials and scripts across the site.
I always enjoy feedback from visitors. Feel free to send me an email with any comments, ideas, praise, criticism or corrections. Of course you can always interact with me on the Wall Worm forums or other 3D forums where I haunt.
Latest Articles
Creatures in 2011
Photos of various creatures I took in 2011, including the Swamp Milkweed Leaf Beetle, flies, a dragonfly and the Blanchard's Cricket Frog.
Images of Wild Things
A series of photos of wild creatures.
Cringefest 2003
Cringefest was a large show in 2003 showing off the talents of many popular bands in Central Ohio, including Cringe, Liquid 6teen, Eightdaze, Soma and more.
MisCon 25
My Adventure with Onkel Sven.
I traveled to Missoula, Montana with John Dalmas to participate in MisCon 25. I met several interesting characters including William Warren Jr, James Burk, Jim Glass and others.
Great Holiday Meal
A Breakfeast to Slay For
Santa has the best meal he's had in years. Mrs. Claus, though, isn't so sure. A holiday baking cartoon.
Wall Worm Model Tools
Easily send your models from 3ds Max to the Valve Source Game Engine
I've written a new MAXScript to help automate sending models from 3ds Max to the Valve Source Game Engine.
Brain Maze
Maze of a human brain. Maybe you are an important thought or a tapeworm egg. Either way, find your way to the center of the brain.
August 27, 2010 Newsletter
August 27, 2010 Newsletter with a review of Convexity, a game level builder plug-in for 3D Studio Max.