MAXScript is the scripting language used inside 3ds Max. I started learning MAXScript to solve some problems with getting assets into the Source Game Engine. Before the Wall Worm tools, there was no simple way for 3d artists to get assets into Source. Using MAXScript, I built Wall Worm to simplify that process.
This section is intended to hold random scripts and macroscripts that can help the process of design in 3ds Max.
Example MAXscript for collecting random subsets of an array based on a percentage.
MAXScript function to circumvent the limitations in MemStream.ReadBlock() that has a character limit of 5120 characters.