Making a Collision Model
A brief tutorial on making a collision model (aka collision mesh) for Valve Source games. The tutorial is for making models in 3D Studio Max.
August 27, 2010 Newsletter
August 27, 2010 Newsletter with a review of Convexity, a game level builder plug-in for 3D Studio Max.
Software Activation, Licensing and Piracy
The problem with software activation systems in the Internet Age and the inflated claims that piracy costs billions of dollars a year.
But Words Will Never Hurt Me
Editorial on negativity and entitlement amongst online communities.
New CS:Source Map de_tension
My return to mapping is official with the remake of de_tension for CS:Source. This new map includes a novel mapping technique developed by Andrew Penry and myself called Dynamic Mapping.
Shawn Olson
Shawn Michael Olson is a technical artists and photojournalist in Central Ohio. He owns Wall Worm, Webonizer and the Artistic Network.
Autodesk Moving to Rental-Only for Software
How a company made for artists is pushing a policy that promotes more starving artists instead of thriving artists
Autodesk is now making plans to stop selling perpetual licenses and move all future business to a rental-only model.
Columbus Media Services
Multimedia | 3D | Consulting | Web
Shawn Olson Media Services. Digital imaging, 3D, web development and consultation based in Columbus, Ohio.